Tag: Religions

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  • Vandatianism

    *Trait:* +2 to Handle Animal and Ride checks *Special:* Vandatian men do not cut their hair after reaching 16 The Vandatians were once a people with a nation of their own. That nation, shattered during the Great Devastation, followed a belief in the …

  • Religions

    These are all the articles in the Category: Religions * [[Faith of the Six]] * [[Doxology]] * [[Vandatianism]] * [[Koshanarism]] * [[Sheshanism]]

  • Doxology

    *Trait:* On a successful attempt to stabilize self (that is, when below 0 points to prevent further damage), become disabled rather than unconscious. (Disabled allows only one move action or one standard action). Doxology, or literally, Way of the …

  • Faith of the Six

    *NOTE:* There is no general trait for the Faith of the Six, most people adhere more strongly to one God/Goddess than the others. The Faith of the Six (also the Way of the Six) is one of the oldest religions in Avara and was prevalent long before The …

  • Koshanarism

    !(media-item-align-right){width:440px;height:454px;}//db4sgowjqfwig.cloudfront.net/assets/291513/astrid_by_irenecampos-d53m3b2.jpg?1391380843(astrid_by_irenecampos-d53m3b2.jpg)! *Trait:* +1 ability point to highest ability at level 10 Koshana was a …

  • Sheshaniam

    *Trait:* +1 to Spells Known for Sorcerors, all others +2 to any two Knowledge skills Sheshaism is not quite a religion but more than a protective relationship. You see the deity at the heart of Sheshaism is a very real dragon. Specifically a green …

  • Sheshanism

    *Trait:* +1 to Spells Known for Sorcerors, all others +2 to any two Knowledge skills Sheshaism is not quite a religion but more than a protective relationship. You see the deity at the heart of Sheshaism is a very real dragon. Specifically a green …